Read Sandustry updates with the current build in mind
Sandustry is in Early Access, so update notes are part of the practical strategy guide. A patch can change a filter workflow, remove a softlock, or alter the branch needed for mods. The official Workshop announcements and Steam News Hub are the authority for complete change lists; this page summarizes the verified entries from the current research pass.
Update #2: stability, quality of life, and bug fixes
Update #2 is dated August 19, 2026. Its title groups the work into stability improvements, quality-of-life changes, and bug fixes. The checked announcement is the source for the exact individual fixes, so this wiki does not invent a detailed list beyond that published scope.
For factory planning, the practical takeaway is to retest anything that previously depended on a crash workaround, a fragile interface step, or a known bug. Capture a screenshot of a working layout before updating if the factory is important to your save. Any behavior that changes after the patch should be treated as version-sensitive until the official page confirms it.
Update #1: Filter editing and Tier 5 softlocks
Update #1 is dated August 16, 2026. The published title highlights better Filter editing, fixes for Tier 5 softlocks, and Red Block removal. Those are concrete quality-of-life and progression changes that can affect how an older guide or saved factory behaves.
If a mixed resource line feels different, open the current Filter controls instead of relying on an older screenshot. If a Tier 5 save was stuck, test the same objective after the fix before rebuilding around a workaround. Red Block behavior should likewise be checked in the active version rather than copied from archived footage.
Workshop testing may require the `mods` branch
A recent Workshop announcement asks testers to use the `mods` branch to load subscribed mods. This is a current testing instruction, not a permanent platform rule. Branch names and loading behavior can change during Early Access, so confirm the newest Workshop post before changing Steam beta settings.
After an update, disable one mod at a time if a blueprint or factory stops working. Compare the result with an unmodified save and record the branch in your report. The Mods page on this site keeps the same caution and avoids promising compatibility across versions.
How to use patch notes while rebuilding
Start with the official title and date, then identify which system your save uses. Filter-heavy factories should be checked against Filter editing changes; late-tier saves should be checked against softlock fixes; Workshop users should verify the branch. Do not infer a production ratio, unlock, or missing feature from a headline alone.
When no official detail is available, label the behavior as to be confirmed and test it in a small sandbox. This keeps the wiki useful without turning a single community report into an unsupported rule.
Sources and evidence
Official pages establish the core mechanics. Community findings are labeled separately and should be checked again after an Early Access update.
- Sandustry Steam Workshop announcements
- Steam News Hub

