Find Sandustry mods in the Steam Workshop
The Steam store description says Sandustry was built with modding in mind, including visual tweaks, maps, buildings, processes, and dedicated modding tools. The live Steam Workshop is the official destination for subscribed community content. Open it from Steam so the subscribe and launch actions match your installed build.
Workshop listings can change quickly during Early Access. Read each item's description, required version, and author notes before subscribing. This page does not invent a universal installation folder or a share-string format because the checked sources do not document one.
Mods and maps solve different problems
The Workshop includes both mods and maps. A mod can alter or extend systems such as visuals, buildings, or processes, while a map changes the space in which you build and explore. The exact behavior belongs to each Workshop item, so treat its own instructions as the source of truth.
Start with one item at a time and test it in a separate save when possible. If a factory stops moving after a subscription, disable the newest item first and compare the result with an unmodified build. Keep a note of the active item and game branch so later troubleshooting is reproducible.
The current modding workflow may require the mods branch
A recent Workshop announcement says testers may need the `mods` branch to load subscribed mods. Branch names and requirements are Early Access-sensitive, so confirm the latest announcement before changing a Steam beta setting. Do not assume that a branch requirement applies permanently to every future build.
After selecting the required branch, restart Steam or the game if the Workshop item is not detected, then check the item's own activation instructions. If the official announcement changes, follow it over this guide. The current branch workflow is to be confirmed again after the next mod-support update.
Compatibility and safe rollback
Updates can change interfaces, data formats, and building behavior. Before a large patch, record which mods or maps a save depends on and avoid overwriting a working backup. If a blueprint or factory layout relies on modified buildings, test it after each update instead of assuming compatibility.
Sources and evidence
Official pages establish the core mechanics. Community findings are labeled separately and should be checked again after an Early Access update.
- Sandustry Steam store page
- Sandustry Steam Workshop

